The Tokyo Olympics have been postponed until 2021. That delay offers a chance for reflection. The International Olympic Committee wants to make the games more popular with young people. To that end, it is introducing new events, such as skateboarding, surfing and climbing. Why not go further and let national teams compete at video games? Electronic sports such as "Fortnite", are vastly more popular than strange Olympic sports like curling (冰壶). In fact, they are more appealing than most mainstream sports. Only 28% of British boys aged 16-19 watch any traditional live sports; 57% play video games.
Some may complain that e-sports are not proper sports. Many parents, observing their teenagers sitting on the sofa all day shouting "Quick, pass me the shotgun!" at a screen, would agree. Yet video games are highly competitive, with professional teams that play to packed stadiums. There are perhaps only 200 tennis stars in the world who can make a living from playing in major competitions. By contrast, "League of Legends", a fantasy game played by teams of five, supports over 1,000 on good wages. Its World Championship final last year was watched by 44 million people.
Those against e-sports offer moral objections, too. They are addictive. Prince Harry has called for "Fortnite" to be banned for this reason. They are violent. At a time of global disharmony, it is bad idea to make virtual (虚拟的) killing an Olympic sport. The Olympics aim to promote peace.
Neither of these arguments is convincing. The idea that an activity, rather than material, can be addictive is controversial among doctors, as is the existence of a causal (因果的) link between gaming and violence. And the belief that warlike sports have no place in the Olympics is hard to agree with history. Wrestling was introduced in 708 BC. It is still there.