In a world where technology is king, hardly does a day go by without the launch of some "world-changing" product in the field of alternate reality. . These include VR, AR, MR, XR and the list goes on.
Many people confuse augmented reality(AR)with virtual reality(VR)and understandably so. Both AR and VR offer alternate or altered reality experiences and as a result, it is easy for users to be attracted and wonder what is real and what is not. . Both aim to provide an enhanced or enriched experience to users, most commonly used in the gaming scene, but also increasingly used in other areas.
However, AR and VR can be quite different in many ways. The main difference lies in the mode of delivery. Simply put, VR "transports" the user to another world, by "replacing" the real world with a virtual substitute most commonly done through helmets or goggles to completely immerse the gamer in a different reality.
AR, however, does not change the entire landscape of what users see. . While AR may be less immersive than VR, the success of games which use AR is proof that it can be just as or even more entertaining than VR games. Moreover, since AR does not require the use of goggles or helmets, it is more accessible.
VR and AR are both powerful technologies which are still relatively new to many consumers. . They can completely change how we use our electronic devices in the future, but whether one will edge out the other is anyone's guess.
A. VR can be interactive or non-interactive.
B. In fact, it adds to reality with digital images.
C. In short, at the heart of VR and AR are two very similar technologies.
D. However, they have already begun to shake things up in the gaming world.
E. It is also getting increasingly difficult to keep up with the "R"s that have come into existence.
F. For example, it can make users feel as if they are falling, thereby igniting fear.
G. They would see computer made images as an overlay to what they see in real life.